Monday, January 11, 2010

How To Play Your Job

i just finished reading [GM]Dave's posts regarding how a person should properly play an MMO. basically, it boils down to a few key points with which anyone would be hard pressed to disagree:

1) Research your job
2) Listen to the advice of others (apply any which actually makes it through your personal filter of stupidity)
3) Don't complain

sounds simple, right? 

it is... which is precisely why it's so frustrating that so many players don't do it.

let's take it step by step.

i don't know about you, but researching a game is one of my favorite things to do.

seriously.

i know, i'm a geek.

i really enjoy reading through forum posts, websites, fan pages, whatever i can get my hands on that actually divulges decent information about different aspects of the game.  likewise, i really dislike going into any situation completely blind.  i would never want to be the guy who gets into a group and doesn't understand exactly what could be expected from me given the class i'm playing and how to deliver appropriate results to live up to those expectations.  in other words, i don't want to be the retard in the group.  to avoid this unfortunate incident from taking place, i'm willing to put the time required into actually learning about the game mechanics, the differences between the classes, and thus how to play the class i've chosen given the group in which i've placed myself. 

unless you're playing a healer class, the expectations can be quite varied from group to group.  sometimes, for instance, i've played a tank class which was expected to provide dps.  or a CC class that was expected to play off-healer.  it happens.  it's good to be flexible in your expectations of a group so that when you're playing a dps class and someone calls upon you to play an off-tank you don't pop a gasket and start crying.

yeah, i've seen it happen.  it's not pretty.

anyway, back to the subject at hand, let's say for the sake of argument that you've taken the time to learn how to play your class and what the specific situation calls for from everyone.  for instance, showing up to fight the giant Turtle in LotRO without your poison resistance gear will get you ostracized.  know this before you show up.  if you don't know, for the love of mud, ASK!  a person who doesn't know but asks will never be looked upon as a complete dolt... a person who shows up without knowing or asking always will. 

so, you've done your research, and you've asked the right questions.  this is all you can do (i'll assume you're not ignorant enough to complain about the group... that "Leave Group" button is there for a reason). 

now, you have no choice but to leave it up to the leadership of the group to do their job and actually provide leadership.

leading a group of any kind is no easy task.  due to my casual status as a gamer, i've opted out of leading many more runs than i have opted to take responsibility for the welfare and progress of the group's accomplishments at hand.  i've noticed, however, that many people do not feel the way i do about providing proper leadership.  i've been in more groups than i can count where the person who's nominated himself to run the show had absolutely no clue what they were doing. 

::sigh::  many, many times...

...and then a few more.

as already stated, i don't play any game enough to know everything.  many games i've played i didn't know much at all beyond how to hold aggro or nuke the right mob at the right time.  but i know how to follow orders.

my question is this:  if you take the time to get a group together, why in the world don't you take the time to figure out what, exactly, you need from the members of this group? 

okay, the main tank just left the group before the boss, and now you need someone who isn't playing a tanking class to step up and try to hold the boss aggro.  the healer bailed halfway through and now we're counting on the CCer with the minor heal and a whole lot of pots.  i fully understand that these things happen in a game.  what i don't understand is how someone can walk into a situation with everything they need to succeed except the actual knowledge of what needs to be done by those people.

i've mentioned before that my involvement in MMOs has dwindled to nonexistent recently.  most of the time, i find i either play alone or experience utter defeat in the face of someone who tries to run the show but hasn't got a clue what they're doing.  quite frankly, there are three kinds of gamers: 1) the uber-1337 hardcores without a real life or any social skills beyond the keyboard, 2) the kids who have no concept of group mechanics nor the basics of teamwork, and 3) me. 

sure, i've been the weak link in the group before (read = the only one who doesn't put in 40+ hours a week and hasn't run the instance 20 times previously).  if given the proper leadership (read = tell me what you need), i'll do my best and everything will go smoothly.  i know, it sounds unlikely, but i've seen it happen more than a few times.  more than that, however, it'll be some jerk who can't believe i would rather spend time with my wife and children than running a particular raid for some coveted piece of gear or some kid who doesn't have a clue how to run the instance in the first place and expects everyone else in the group to carry him through.

[GM]Dave has fought through this frustration and continues to play (feeding people who piss him off to a large purple dragon probably helps in alleviating this frustration).  i, on the other hand, have opted to go back to Oblivion for the time being and hope a new game comes out which might offer a chance to meet better people within the population.  the idea of transferring characters to a new server which may or may not be different just doesn't appeal to me.