Thursday, December 17, 2009

The Secret World

Klingons and Vulcans won't do it.  Jedi and Sith (probably) won't do it (although i'd be lying if i said i wasn't somewhat interested... it's Star Wars after all).  But a Lovecraft-inspired universe of terrifying creatures & magic hidden outside the perception of an unsuspecting public which shuns the level/class structure, instead relying upon skill-based gameplay which focuses on single-player PvE content? 

Yeah, that might just bring me back to MMOs. 

Now, the bad news.  First, you have to join a faction which you cannot change once it's been chosen.  Not like the WoW factions which are basically just different starting cities & skins, but factions in which player attitude is (supposed to be) a driving factor.  These factions boil down to three personality types: the self-righteous, the power-hungry, and the middle-of-the-road-balance-must-be-restored faction, which according to the population so far on the forums is by far the most popular choice.  I always tend to play a personality type similar to my own in real life, so obviously i chose the last option (although it could be fun roleplaying either of the other two, maybe even more so... but who rp's in games anymore?). 

Oh, and the second bit of bad news?  It's Funcom. 

Yeah, that's really bad.  I know, i beta tested Age of Conan

So why is this game grabbing my attention?  The skill-based games that have been released so far have been utter disasters for yours truly (yeah, i beta tested Darkfall too).  That, on top of the fact that's it a Funcom game, should have me running for the hills.  So why do i care?

Well, first of all, they've admitted the Lovecraft angle.  I'm a sucker for Lovecraft... his horror is some of the most amazing stuff i've ever read in the genre.  If you're unfamiliar, check out the Lovecraft creature database and tell me that isn't prime material for an MMO.  Second, the main developer stated there will be a huge chunk of content which will be solo-friendly for those of us who may or may not want to deal with the rest of the community (depending, of course, on how that turns out).  Honestly, I can't imagine everyone will be running for this game given that there are other skill-based games out there already which (probably) left a very sour taste in the mouths of gamers and given Funcom's general reputation with MMOs after Age of Conan.  This means the core population (read = those who continue to play the game after the first month's subscription runs out) could be a very interesting set of people... assuming the game's worth playing after the first month.  There are just too many factors which can make or break an MMO, and i know enough to know that basing an opinion on a game of this magnitude in the first few weeks is somewhat unfair, but nonetheless i, like many others, don't have the patience to wait for a company to figure out what they should have figured out before beta while taking my hard-earned money to basically make me test their game ideas for them.  I already have rather jaded views of most games that exist these days; they either copy the one formula which has proven to be the most financially successful, thereby offering yet another similar game to one which has already existed for 5 years, or they come up with something new and different yet don't support it properly (be it in advertising, hardware/technical issues, content maintenance, or in-game personnel).  For me to be really interested in a game, it's going to have to offer something significantly different, yet be something that a person can log in a couple times a week and still enjoy, not feel like they have to grind a bunch of tasks just to get to the "fun" part. 

Will The Secret World be it?  Heh, probably not... but something compels me to want to play MMOs, and this sounds more promising than just about everything else that's been around this past year. 

Sunday, December 13, 2009

Fin

I've logged thousands of hours playing video games. 

At least. 

I started tracking my gaming hours in June of 2006 using XFire (only PC games, console games not included) and I'm currently at 3,312 hours of total time spent playing video games.  To some, this indicates a tremendous waste of my time (if you're of this belief, may i suggest lightening up a bit?).  To others, this is only a month or two of casual gaming (seriously!  check out this guy's profile).  Like all things, amount of time spent gaming is a relative entity.  My point is that i've gamed quite a bit in my life.  In the past few years, most of that has been spent playing various MMOs. 

I'll never forget the first time i logged into an MMO and began playing with other people... it was magnificent.  People whom i'd never met before were somewhere else in the world unknown to me, but at that moment we all had that instant in common, united together under a common ruleset within a common server environment using super powers and earning xp towards our next level.  My adrenaline and dopamine levels were at an all-time high, and i was hooked*.  Looking back, there is still something incredible and indescribable about the feeling of joining a team of adventurers to tackle a feat greater than our individual abilities could accomplish alone.  Quite simply, it was marvelous fun.

That feeling is still one i would like to enjoy again, but things have changed over the years.  Sure, i've got more things in my life now which are a higher priority than gaming, but the crucial differences are not mine.  The arena of MMOs has changed quite a bit, and it's my opinion that these changes make it more difficult for people like me (read = more to live for than the game) to enjoy gaming. 

For one, the games have changed.  There used to be a handful of MMOs to play, which meant that if you played an MMO, you only had a few options to choose from, and those games were all very similar in content and execution.  GameOgre currently lists 47 pay-to-play and 61 free-to-play MMORPGs that are active as of the date of this publication.  These games vary in content, targeted audience, style of environment, style of play, and just about every other possible facet of video games that you can conceive.  According to a recent study, there are now over 47 million MMO subscriptions active in the world (10 million of whom are claimed by World of Warcraft, but of course there has been some debate regarding the accuracy of that number).  When i began playing online, there were more like 5 possible MMOs and maybe 7 million total players (of course, i'm only guessing the number of players in 2005; if you can link more accurate numbers, i'd appreciate it).  So not only has the industry been flooded with innumberable gaming choices, but the number of players has drastically increased.  Most of these players are younger... and by "younger," i mean adolescents.  Most of these games are targeted at these younger players... and by "games," i mean trite abominations.  The mature player who wants to enjoy a challenging environment with other like-minded mature players in a casual manner is on the brink of extinction, if not completely annihilated already.

This is not a "boo-hoo-things-used-to-be-great-before-these-meddling-kids-ruined-it" post.  Not in the slightest.  Technologically speaking, the world today is a much better place than it was 5 years ago.  Besides, things change; it's the nature of the universe, and i'm well aware of that (in fact, i'm quite the fan of evolution).  Nonetheless, in the context of MMOs, the games just aren't being developed for players like me anymore.  Casual 30-somethings aren't where the money is, i guess.  It's understandable.  The music industry hasn't targeted my demographic since long before i was born, so it makes sense that the gaming industry would take a similar turn.  That's just the way it is.

"Well, Grey, if you're not griping, then what's the point?"

::ahem::

My point is simply that one of my favorite pasttimes is no longer.  Something i used to love doing for 15-30 hours a week has become something i no longer enjoy even for an hour or two.  It doesn't matter which game i'm playing, or which server i'm logged into, or what time of day i'm playing, or which guild/kinship/clan/supergroup/et al i'm a member of.  The crucial elements, in fact the very foundation, of MMOs has evolved into something which just isn't fun anymore... it's become something more akin to a competitive series of chores.  Whether you agree with me or not, one thing remains the same:

Greyfang is no longer a gamer. 

Most of you won't even notice my absence, much less miss me.  That's fine.  But i miss the way it used to be, and i guess that makes me an old fogey.  I'm rarely a nostalgic person, but MMOs used to be a magical opportunity for people to join together, having never met each other before, and have the time of their lives.  I know of no other genre in which that is a possibility, much less a regular occurrence.  To those gamers who know what i'm referring to, i say thanks for all the fun.  Maybe i'll see you around somewhere.  I'll be the one with the LFG tag.


*please understand that i use this term quite informally.  i was never a video game addict, nor do i intend to make light of addiction in any of its varied forms.